- SS_Zag1
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- Fabled Mythic Member
Sandswept Studios Design Director
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~~Pardon Our Dust.~~
Halo 3 is a sandbox. No doubt there. We generally can use it to do things not intended by Bungie, due to Halo 3's physics, AI, and other various things, like checkpoints and loading zones. Glitches and such come to mind, as I know some of you have probably spent many hours exploring the maps in Campaign. (And multiplayer, but that's not my point here.) It's come to my attention recently that there's a lot you can do in Campaign to add some fun, stuff not necessarily intended by Bungie, but a complete blast with a few friends.
Long read, but I want to share this hilariously fun experience with you all. :)
Brute Hammer Chieftain on Crow's Nest
This is one I discovered with two friends of mine, SadistikN2k and El Roboto.
Game Settings: Legendary
Players: 3 Recommended. (It's crowded with 4 and too difficult alone or with only one friend.)
Crow's Nest - Rally Point Alpha
Skulls: Tilt, Mythic (any others are up to you, but this is the best way to do it)
The goal of this game is to get the Hammer Chieftain to follow you throughout the entirety of the level. The farthest we've gotten him thus far is the hangar platform where you get attacked by jetpack Brutes. Read for instructions:
You walk from the Command Center (where you start) into the garage, just as normal. At the end of the garage there is a hammer-wielding Chieftain. He is the source of our amusement. Kill all the brutes except the Chieftain. (for your information, after leaving the Command Center, you will be killing everything, Marines and enemies alike, except the Chieftain.) After clearing the room, the Chieftain will be angry, for sure. Let him chase you, into the next room.
The next room is a hallway. Very narrow, not very tall. Since the hammer is potentially dangerous, you generally want to keep one guy out of sight or away from everyone else in order to respawn dead players. The hallway ends with a hole. A drone may fly out of it, kill this drone. DO NOT fall down the hole. The trick is to get the chieftain to lunge at you and fall down the hole before you, so he is in the next tunnel. After he falls down, you may go down as well.
If you're lucky, you might get a checkpoint when you land. We got one once, but had trouble getting it on later attempts. :( We've theorized that if you fall down the hole BEFORE the Chieftain, but have him falling down right behind you, you will get a checkpoint. I can't confirm this though, Checkpoints seem to be hard to get with the Chieftain chasing you like you were a runaway ice cream truck.
In the tunnel, you will be interrupted by Cortana, all while standing right next to 2000 pounds of hammer-wielding blubber. (Trust me, the fat jokes make it all the more humorous, I had to put down my controller once.) Don't worry, he won't attack until Cortana goes away. One player must stay behind while the rest go forward and kill all the drones. (Warning: They are dangerous and can kill you. Generally a melee will kill them in one hit.)
This room is tricky. We've found that hiding in the pipes can sometimes lead to you getting trapped by an angry brute. Not fun. So, stay in the open, there's enough room to jump over his head as he lunges. You will learn to get his pattern down. From here, you need to get him to fall off the end. DO NOT fall off before him with all players. As long as one player is still in the tunnel, you're fine. The others that did fall may go down and jump off the edge into the water to respawn. To get the Chieftain down, stand on the edge right before you fall down from the tunnel into "the cylinder". The brute has trouble navigating this room sometimes, so be patient, and use it to your advantage. Once he falls down, leave one player up top to be the respawner. The other players must now get the Chieftain to fall down into the next area, that small concrete platform across from the elevator. Once the Chieftain falls down there, open the door and progress into the next room. Get him to chase you into there. (Note: Make sure he doesn't lunge off the edge into the water!!)
We'll call this room the Barracks.
Now, there's multiple strategies here. The best one we've found is to have the Elite players run around with plasma pistols and carbines taking out the brutes. (and marines!) Meanwhile, another player stays back and keeps the Chieftain busy. Staying up top is usually safe, but the Chieftain is apparently a Jedi Knight and can force jump like a maniac. Do not let him out of your sight. Twice we did, and twice he managed to disappear. We're not sure why that was, but anyway, keep an eye on him. Progress through the room, all while avoiding his mighty hammer, and killing every other Brute and Marine in the Barracks. (Do not go up into the upper ceiling vents. He can jump up and follow you, and in our case, corner you and beat the snot out of you.)
Again, we got a checkpoint at the end of here once, but are having trouble duplicating that. Don't lose all your players or you will have to go back to your last checkpoint, which MAY be back in the Garage. Ye Be Warned.
The next room is a hallway with a door. Get that door open (generally one guy is leading a bit). That door leads to the elevator platform. (Reminder: Make sure he doesn't lunge off the edge into the water!!) Get someone to pop open the elevator. It'll take it's time, so make sure you have time. Once the elevator lands, get on the top bars. Pick someone daring to hit the button once the Chief has entered the elevator with you. Enjoy the ride. Don't die! :) This is one of the more hilarious close quarters spots.
The next area is VERY open and anything that falls off WILL die. Make sure the Chieftain does not fall off. We had a close call, but he was fine. Kill all the brutes and marines until you can go to the next area. Try to get the Chieftain somewhere out of the way during this, generally on the lower floor so he is not bothering you during combat. Once the brutes are all dead, a big door opens full of drones and marines. Kill them, and continue. Now, if Tubby McLard is still following you, careful. If you go ahead without him close enough to you, a door will shut. In our case, between us and him. :'( This is what happened to us, and he was forever sealed behind this door. Sadly, this is as far as we've managed so far. I plan to right this mistake some day, and continue further through the level with 1 ton of fur in tow. Anyone who gets further, I demand pictures.
We plan to try again sometime. Have at it, I swear it's incredibly fun. :)
Things to remember:
- He is fairly predictable. Get to know his pattern. Though he will surprise you sometimes, which is great and hilarious, but be careful. The Chieftain will also occasionally throw some spike grenades.
- Sometimes he will get stuck. Be patient. Generally walking right up to him will make him swing at you and stop running into a wall or standing there doing nothing.
- Always keep guys infront and behind him. Never cluster, or you might have to revert. Also; avoiding dying, unless it's required to get the chieftain to lunge off an edge to a lower platform and such.
- Do not shoot him, ever. Brutes have health, so any shots will slowly bring him down. If you want him to pay attention to you, shoot near him, but do not hit him directly.
- Tilt and Mythic make brutes very strong. Plasma Pistol + BR/Carbine will bring them down nicely. Again, avoid hitting the Chieftain as much as possible.
- Communicate! It's tough to coordinate this without talking.
- Trash talk. That big fat ugly brute deserves it. Besides, we've decided it makes him angrier.
- Have fun. It's truly a riot, and a fun challenge at that!
This is one I've found to be delightful. Please post your own! :) There's so much to do.
For more Halo 3 fun (NOT by me), go here. Rockslider has found some great little things to do in campaign.
[Edited on 05.23.2008 1:35 PM PDT]