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"Ever since dying came into fashion, life hasn't been safe."
-Anonymous
The Halo 3 Weapons do damage in Hit points. Most appear to do the same amount of damage to one's Shield points (Sp) as they do to one's Body points (Bp), but there are exceptions.
There are also a few weapons that are headshot capable, or rather have a headshot bonus. These weapons are the Magnum, Carbine, Battle Rifle, Sniper Rifle, and Beam Rifle. Any damage done to a Player's head hitbox after their shields are down, or rather there Shield points are equal to zero
(sp = 0), does infinite (∞) damage to the rest of the player's Hp. This could also be referred to as an automatic, or instant kill.
In Bungie's 2/08/08 Weekly Update, it was revealed that each Player has 115 Hit points- 70 in Shield and 45 in Body points. This allows one to easily conclude that the Overshield Powerup initially adds another 70 hp to a player's Shield points, with each additional layering of shield also being worth another 70 shield points. All of the following was compiled based on this information.
* Please note that all data is approximated and shows only the maximum damage one can inflict.
Weapon Damage per Hit
* Assault Rifle: 7.5 dmg
* Battle Rifle: 6.0 dmg, 18.0 dmg/burst
* Beam Rifle: 80.0 dmg
* Brute Shot: 38.0 dmg
* Carbine: 10.0 dmg
* Energy Sword: 150.0 dmg
* Gravity Hammer: 230.0 dmg
* Machine Gun Turret: 15.0 dmg
* Magnum: 15.0 dmg
* Mauler: 107.0 dmg
* Missile Pod: 126.0 dmg
* Needler: 5.0 dmg (after 8 needles embed themselves they deal 225 dmg explosively)
* Plasma Pistol: 10.0 sp-dmg & 2.4 bp-dmg (charged-shot deals ∞ sp-dmg / 0 bp-dmg)
* Plasma Rifle: 14.5 sp-dmg & 3.5 bp-dmg
* Rocket Launcher: 220.0 dmg
* SMG: 4.8 dmg
* Shotgun: 150.0 dmg
* Sniper Rifle: 80.0 dmg
* Spartan Laser: 284.0 dmg
* Spiker: 9.0 dmg
* Normal Melee: 70 dmg
* Strong Melee; Spiker, Mauler:72 dmg
* Heavy Melee; Rockets, Laser, Hammer, (Fuel Rod): 80 dmg
* Massive Melee; Brute Shot, (Sentinel Beam): 90 dmg
Note - while Bungie has never stated that any weapon's melee does more than 72 damage, conclusive tests seem to prove otherwise.
Have also placed this information here since original post-
HaloWiki: Weapon Damage
Submitted by Acknown3-
Reload/Cooldown times (aprox. values)
Assault Rifle 1.8 s
Battle Rifle 2 s
Beam Rifle 2.9 s
Brute Shot 3 s
Carbine 2.4 s
Magnum 1.9 s
Mauler 2.4 s
Needler 1.1 s
Plasma Pistol 2.1 s
Plasma Rifle 2.6 s
Rockets 4.3 s
Shotgun 2/4.5** s
SMG 1.4 s
Sniper Rifle 2.6 s
Spartan Laser 2.4 s
Spiker 1.6 s
[Edited on 04.30.2008 4:15 PM PDT]