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  • Subject: Weapon Damage and Analysis
Subject: Weapon Damage and Analysis

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

The Halo 3 Weapons do damage in Hit points. Most appear to do the same amount of damage to one's Shield points (Sp) as they do to one's Body points (Bp), but there are exceptions.

There are also a few weapons that are headshot capable, or rather have a headshot bonus. These weapons are the Magnum, Carbine, Battle Rifle, Sniper Rifle, and Beam Rifle. Any damage done to a Player's head hitbox after their shields are down, or rather there Shield points are equal to zero
(sp = 0), does infinite (∞) damage to the rest of the player's Hp. This could also be referred to as an automatic, or instant kill.

In Bungie's 2/08/08 Weekly Update, it was revealed that each Player has 115 Hit points- 70 in Shield and 45 in Body points. This allows one to easily conclude that the Overshield Powerup initially adds another 70 hp to a player's Shield points, with each additional layering of shield also being worth another 70 shield points. All of the following was compiled based on this information.

* Please note that all data is approximated and shows only the maximum damage one can inflict.

Weapon Damage per Hit

* Assault Rifle: 7.5 dmg
* Battle Rifle: 6.0 dmg, 18.0 dmg/burst
* Beam Rifle: 80.0 dmg
* Brute Shot: 38.0 dmg
* Carbine: 10.0 dmg
* Energy Sword: 150.0 dmg
* Gravity Hammer: 230.0 dmg
* Machine Gun Turret: 15.0 dmg
* Magnum: 15.0 dmg
* Mauler: 107.0 dmg
* Missile Pod: 126.0 dmg
* Needler: 5.0 dmg (after 8 needles embed themselves they deal 225 dmg explosively)
* Plasma Pistol: 10.0 sp-dmg & 2.4 bp-dmg (charged-shot dealssp-dmg / 0 bp-dmg)
* Plasma Rifle: 14.5 sp-dmg & 3.5 bp-dmg
* Rocket Launcher: 220.0 dmg
* SMG: 4.8 dmg
* Shotgun: 150.0 dmg
* Sniper Rifle: 80.0 dmg
* Spartan Laser: 284.0 dmg
* Spiker: 9.0 dmg

* Normal Melee: 70 dmg
* Strong Melee; Spiker, Mauler:72 dmg
* Heavy Melee; Rockets, Laser, Hammer, (Fuel Rod): 80 dmg
* Massive Melee; Brute Shot, (Sentinel Beam): 90 dmg

Note - while Bungie has never stated that any weapon's melee does more than 72 damage, conclusive tests seem to prove otherwise.

Have also placed this information here since original post-
HaloWiki: Weapon Damage

Submitted by Acknown3-

Reload/Cooldown times (aprox. values)

Assault Rifle 1.8 s
Battle Rifle 2 s
Beam Rifle 2.9 s
Brute Shot 3 s
Carbine 2.4 s
Magnum 1.9 s
Mauler 2.4 s
Needler 1.1 s
Plasma Pistol 2.1 s
Plasma Rifle 2.6 s
Rockets 4.3 s
Shotgun 2/4.5** s
SMG 1.4 s
Sniper Rifle 2.6 s
Spartan Laser 2.4 s
Spiker 1.6 s

[Edited on 04.30.2008 4:15 PM PDT]

  • 03.04.2008 6:29 AM PST
Subject: Halo 3 Weapon Damage

Once This Is Over, You'll Know That Even A God King Can Bleed

wow this is kinda cool
howd you figure this out?

  • 03.04.2008 6:30 AM PST

Hmmm...interesting. How did you determine these numbers?

  • 03.04.2008 6:31 AM PST

Signature.

I have been using the Carbine over the BR the last few games.... this post backs ups my suspicions.

  • 03.04.2008 6:36 AM PST

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

It was relatively easy since Bungie gave us the damage for the BR and AR. Simply used a ruler a piece of paper and a calculator. I already knew what the BR should be so I measure it first and got 6 dmg per shot. After that it just took a little time experimenting. For the weapons that do more damage than one can usually endure i made it so that in game I had 4x overshields.

Im actually surprised noone else has done it yet, but thanks for the feedback. It would be cool if more people began calculating so that the information can be peer reviewed.

  • 03.04.2008 6:36 AM PST

Like HALO 3 alot!!!!

Coool. Way to go

  • 03.04.2008 6:40 AM PST

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

I have finished editing Halopedia with the some of the new information (at least for now) =). Hopefully this information can be made useful to players. On a side note, I am going to begin calculating reload / overheat cooldowns, rate of fire, etc. in an attempt ot further expand my weapon analysis database that I am concocting. Hopefully I will be able to use some of the things I have learned in Stats and Prob AP to further expand on the tactics used in Halo 3.

  • 03.04.2008 3:20 PM PST

~ £ãdÿ gãmërš ãrë vërÿ Uñïqüë ~

Aššãü£t Rïf£ë ftw.

  • 03.04.2008 3:21 PM PST

Posted by: SuperDeathCobra
I have been using the Carbine over the BR the last few games.... this post backs ups my suspicions.

if u lead your shots, the BR STILL over powers the carbine.

  • 03.04.2008 3:22 PM PST
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*It Will Blow Your Mind*

Free Gaming Gear and MS Points!!

This is awesome. Good luck calculating Reload cooldowns.

This is awesome. Please post the Reload/Overheat results on Halopedia too.

  • 03.04.2008 3:25 PM PST
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Maybe you can HAZ it.

  • 03.04.2008 3:27 PM PST

Rocket Race FTW!

I really like seeing this kind of thinking , and sharing done. my interest was also piqued by the talk of shield points Body points and some base line weapon dmg info, I havent checked but this seems very accurate. Thank you and great thread.

  • 03.04.2008 3:28 PM PST

I have a tendency to shoot people in the face with a shotgun.

I promote drunk driving.

Arm The Flag Productions Website

Good job. I commend you on your contiuing into the specs of all weapons. If possible try calculating damage for vehicular guns.

  • 03.04.2008 3:29 PM PST
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Map
Game
'Nuff said.

Gamertag: RoBeSh123

I've tested it, and if you mash the trigger the carbine and battle rifle do about the same. And with the BR you have spread to worry about.
Posted by: iIXIi Onslaught
Posted by: SuperDeathCobra
I have been using the Carbine over the BR the last few games.... this post backs ups my suspicions.

if u lead your shots, the BR STILL over powers the carbine.

  • 03.04.2008 3:31 PM PST

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

Great idea Alpha Ten. I'll make sure to encompass vehicles too. And when I get the specs I will add the flamethrower (not sure how to calculate it) and missile pod (forgot about it lol). Right now I am only concentrating on weapons actually used in matchmaking, though, so no fuel rod just yet. Thanks for the replies guys.

  • 03.04.2008 3:33 PM PST

what determines if it is a normal to heavy to massive etc. melee?

  • 03.04.2008 3:37 PM PST

I don't know

When you tested the shotgun, how far were you away from the enemy?

  • 03.04.2008 3:39 PM PST

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

Most weapons do normal; spiker and mauler do strong; rockets, laser and hammer's melee do heavy; and the brute shot does massive. Oh and hammers r-trigger does 230 dmg and swords r-trigger and melee both do 150 dmg. Not sure if that answers your question though. Hopefully it does.

TheAsianDragon2-
With the shotgun and mauler i stood as close as possible and tried varied positions, and calculated the highest damage i could achieve.


[Edited on 03.04.2008 3:42 PM PST]

  • 03.04.2008 3:40 PM PST

I don't know

Posted by: ImpaledManager
what determines if it is a normal to heavy to massive etc. melee?

Strong melee is spiker and mauler. Heavy is Rocket, spartan laser, and gravity hammer's melee. Massive melee is brute shot

[Edited on 03.04.2008 3:43 PM PST]

  • 03.04.2008 3:42 PM PST

www.game-sammich.com

just for common knowledge this was done like a day after bungie told us, therewas a massive thread. theyd just started on rate of fire on all weapons when ileft and i havnt seen it since.

this is easier to read so far though :)

also, wats all the different melee's?

  • 03.04.2008 3:44 PM PST

I have a tendency to shoot people in the face with a shotgun.

I promote drunk driving.

Arm The Flag Productions Website

I think for the flamethrower, you can calculate for one burst, which is one pull of the trigger. Or, see how many flames come out in one unit, then divide the damage by how many flames came out.

  • 03.04.2008 3:52 PM PST

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

Thats a good idea, I have also been thinking maybe to place it as how much damage it can do per second, but you run into the after-damage caused by the flames. Hopefully something can be figured out by someone if I can't do it.

  • 03.04.2008 3:55 PM PST

I have a tendency to shoot people in the face with a shotgun.

I promote drunk driving.

Arm The Flag Productions Website

You missed another weapon, the Plasma Turret.

  • 03.04.2008 4:07 PM PST

"Ever since dying came into fashion, life hasn't been safe."
-Anonymous

Yeah I have not done any of the weapons that don't appear in ranked playlists yet, but I'll make sure not to forget them. Thanks for the replies guys!

  • 03.04.2008 4:15 PM PST
Subject: Halo 3 Weapon Damage Calculated
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Mauler can kill with one shot? Interesting...

  • 03.04.2008 5:00 PM PST